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resume
you can download my CV
HERE
skills
- Level building and modular composition in collaboration with a level designer
- Lighting with forward and deferred renderer
- High and Low Poly modelisation, Asset creation
- Real time environment optimisation
- CG illustration, Layout, Traditionnal drawing
- Spoken and written french and english.
Softwares
- 3DSMax, Zbrush, UDK.
- Learning Maya and Cry Engine 3
- Photoshop, Illustrator, Indesign, Xpress, Flash, After Effects
Experience
- January 2010-2013 :
Environment Artist at Spiders Games, Paris
Faery : Legend of Avalon, Of orcs and men, Mars : War logs, Bound By Flame
- March 2013-September 2013 : Internship at Phoenix Studios, Lyon
Formation
2007-2009 : ENJMIN ("Ecole Nationale des Jeux et Médias Interactids Numériques")
2000-2003 : Art School (ENSAN), Nancy